Files
pomchronicles/addons/dialogic/Modules/DefaultLayoutParts/Base_TextBubble/text_bubble_base.gd

95 lines
2.5 KiB
GDScript

@tool
extends DialogicLayoutBase
## This layout won't do anything on its own
var bubbles: Array = []
var registered_characters: Dictionary = {}
@export_group("Main")
@export_range(1, 25, 1) var bubble_count: int = 2
func _ready() -> void:
if Engine.is_editor_hint():
return
DialogicUtil.autoload().Text.about_to_show_text.connect(_on_dialogic_text_event)
$Example/CRT.position = $Example.get_viewport_rect().size/2
if not has_node('TextBubbleLayer'):
return
if len(bubbles) < bubble_count:
add_bubble()
func register_character(character:Variant, node:Node):
if typeof(character) == TYPE_STRING:
var character_string: String = character
if character.begins_with("res://"):
character = load(character)
else:
character = DialogicResourceUtil.get_character_resource(character)
if not character:
printerr("[Dialogic] Textbubble: Tried registering character from invalid string '", character_string, "'.")
registered_characters[character] = node
if len(registered_characters) > len(bubbles) and len(bubbles) < bubble_count:
add_bubble()
func _get_persistent_info() -> Dictionary:
return {"textbubble_registers": registered_characters}
func _load_persistent_info(info: Dictionary) -> void:
var register_info: Dictionary = info.get("textbubble_registers", {})
for character in register_info:
if is_instance_valid(register_info[character]):
register_character(character, register_info[character])
func add_bubble() -> void:
if not has_node('TextBubbleLayer'):
return
var new_bubble: Control = get_node("TextBubbleLayer").add_bubble()
bubbles.append(new_bubble)
func _on_dialogic_text_event(info:Dictionary):
var bubble_to_use: Node
for bubble in bubbles:
if bubble.current_character == info.character:
bubble_to_use = bubble
if bubble_to_use == null:
for bubble in bubbles:
if bubble.current_character == null:
bubble_to_use = bubble
if bubble_to_use == null:
bubble_to_use = bubbles[0]
var node_to_point_at: Node
if info.character in registered_characters:
node_to_point_at = registered_characters[info.character]
$Example.hide()
else:
node_to_point_at = $Example/CRT/Marker
$Example.show()
bubble_to_use.current_character = info.character
bubble_to_use.node_to_point_at = node_to_point_at
bubble_to_use.reset()
if has_node('TextBubbleLayer'):
get_node("TextBubbleLayer").bubble_apply_overrides(bubble_to_use)
bubble_to_use.open()
## Now close other bubbles
for bubble in bubbles:
if bubble != bubble_to_use:
bubble.close()
bubble.current_character = null