Files
pomchronicles/addons/dialogic/Modules/Character/DefaultAnimations/shake_y.gd

24 lines
1022 B
GDScript

extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
var strength: float = node.get_viewport().size.y/40
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.2)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y, time * 0.2)
tween.finished.connect(emit_signal.bind('finished_once'))
func _get_named_variations() -> Dictionary:
return {
"shake y": {"type": AnimationType.ACTION},
}