56 lines
1.3 KiB
GDScript
56 lines
1.3 KiB
GDScript
@tool
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extends TextureButton
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@onready var panel : PanelContainer = $Panel
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@onready var anim_player : AnimationPlayer = $AnimationPlayer
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var panel_shown : bool = false
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@export var primed : bool = false
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var locked : bool = true
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var mat : ShaderMaterial
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var _circle_size : float = 0
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@export var circle_size: float:
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get(): return _circle_size
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set(value):
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_circle_size = value
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queue_redraw()
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@export var add_color : Color
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@export var threshold : float
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@export var thickness : float = 5
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@export var max_circle_size : float = 200
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func _ready() -> void:
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mat = %CanvasGroup.material
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if primed:
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anim_player.play("primed")
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func _process(delta: float) -> void:
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mat.set_shader_parameter("add_color", add_color)
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mat.set_shader_parameter("threshold", threshold)
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func unlock() -> void:
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locked = false
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primed = false
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anim_player.play("unlock")
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$AudioStreamPlayer2D.play()
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func _on_mouse_entered() -> void:
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if !panel_shown:
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panel.visible = true
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panel_shown = true
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pass # Replace with function body.
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func _buttonn_pressed() -> void:
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if primed:
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unlock()
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func _on_mouse_exited() -> void:
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if panel_shown:
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panel.visible = false
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panel_shown = false
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pass # Replace with function body.
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func _draw() -> void:
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if _circle_size != 0:
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draw_circle(global_position, _circle_size, add_color, false, thickness * (max_circle_size - _circle_size) / max_circle_size)
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