Files
pomchronicles/quest_log_entry.gd

19 lines
574 B
GDScript

class_name QuestLogEntry extends Panel
var quest : Quest = null
@onready var icon : TextureRect = %Icon
@onready var name_label : Label = %NameLabel
@onready var status_label : Label = %StatusLabel
func setup(quest : Quest) -> void:
self.quest = quest
name_label.text = quest.name
status_label.text = "Available" if !quest.taken else "Unavailable"
quest.status_changed.connect(_on_quest_status_changed)
func update() -> void:
status_label.text = "Available" if !quest.taken else "Unavailable"
func _on_quest_status_changed(status : Quest.Status) -> void:
update()