Files
pomchronicles/guildhall.gd

18 lines
386 B
GDScript

class_name Guildhall extends Node2D
var employees : Dictionary[String, GuildEmployee] = {}
func _ready() -> void:
Guild.hall = self
for child in get_children():
if child is GuildEmployee:
register_employee(child)
func register_employee(employee: GuildEmployee) -> void:
employees[employee.name] = employee
func add_sprite(sprite : Adventurer) -> void:
add_child(sprite)