Files
pomchronicles/fsm/nodes/wait.gd

35 lines
725 B
GDScript

extends StateNode
@export var wait_duration : float = 1
var wait_remaining : float = 0
var next_state : String
var next_state_args : Array = []
var actor
func exit() -> void:
actor.show_speech_bubble("")
func _process(delta: float) -> void:
if wait_remaining > 0:
wait_remaining -= delta
if wait_remaining <= 0:
wait_remaining = 0
complete_state()
func execute(subject, ...args : Array) -> void:
wait_remaining = wait_duration
actor = subject
if len(args) > 0 and args[0] != "":
subject.show_speech_bubble(args[0])
if len(args) > 1 and args[1] != "":
next_state = args[1]
else:
next_state = ""
if len(args) > 2 and args[2] != "":
next_state_args = args[2]
else:
next_state_args = []