Files
pomchronicles/fsm/machines/newbie.gd

28 lines
699 B
GDScript

extends StateMachine
func advance_state() -> void:
var last_state = curr_state
var args : Array = [actor]
exit_state(curr_state)
match(last_state.name):
"Wait":
if last_state.next_state != "":
if !states.has(last_state.next_state):
printerr("Tried to switch to missing state %s" % last_state.next_state)
pass
enter_state(states[last_state.next_state])
args.append_array(last_state.next_state_args)
else:
pass
"Queue":
enter_state(states["Wait"])
args.append_array(["busy", "Interact With Employee"])
"Register":
enter_state(states["Register"])
"Leave":
enter_state(states["Leave"])
if curr_state != null:
curr_state.execute.callv(args)