Files
pomchronicles/scripts/quest_sprite.gd

71 lines
2.0 KiB
GDScript

class_name QuestSprite extends Control
@onready var lifebar : TextureProgressBar = $LifeBar
var life : int = 1
var max_life : int = 1
var energy : int = 1
var max_energy : int = 1
var level : int = 1
var exp : int = 0
var reset_position : Vector2
var melee_range : float = 100
@export var stats : StatBlock
var gold : int = 0
@onready var anim_player : AnimationPlayer = $AnimationPlayer
signal died(killer :QuestSprite)
signal action_complete(requeue : bool)
signal busy()
signal arrived()
func position_reset() -> void:
var tween = create_tween()
#TODO: Vary movement animations?
tween.tween_callback(anim_player.play.bind("running"))
tween.tween_property(self, "position", reset_position,.75)
if reset_position.x < position.x:
$Sprite.flip_h = true
tween.tween_property($Sprite, "flip_h", false, 0)
tween.tween_callback(anim_player.play.bind("idle"))
tween.tween_callback(arrived.emit)
func approach(target, offset) -> void:
var tween = create_tween()
if target.position.x > position.x:
#TODO: Switch facing direction
offset = -offset
#TODO: Vary movement animations?
tween.tween_callback(anim_player.play.bind("running"))
var target_position = target.position + Vector2(offset, 0)
tween.tween_property(self, "position", target_position,.75)
if target_position.x < position.x:
$Sprite.flip_h = true
tween.tween_property($Sprite, "flip_h", false, 0)
tween.tween_callback(anim_player.play.bind("idle"))
tween.tween_callback(arrived.emit)
func attack(target : QuestSprite) -> void:
print("Attack by %s to %s" % [name, target.name])
target.take_damage(self, 10)
action_complete.emit(true)
func take_damage(source : QuestSprite, amount : int) -> void:
busy.emit()
life = clampi(life - amount, 0, max_life)
lifebar.value = life * 100 / max_life
if life == 0:
print("%s killed %s!" % [source.name, name])
die(source)
else:
print("%s hit %s for %d damage!" % [source.name, name, amount])
action_complete.emit(false)
func die(killer : QuestSprite) -> void:
died.emit(killer)
queue_free()