Files
pomchronicles/scripts/quest_notice_banner.gd
2025-10-09 14:52:47 -04:00

18 lines
476 B
GDScript

extends Sprite2D
@onready var label : Label = $Label
func _ready():
var move_tween = create_tween()
move_tween.tween_property(self, "position:y", -40, 1.25)
var fade_tween = create_tween()
modulate.a = 0
fade_tween.tween_property(self, "modulate:a", 1, .15)
fade_tween.tween_interval(0.85)
fade_tween.tween_property(self, "modulate:a", 0, .25)
fade_tween.tween_callback(queue_free)
func set_label(string : String) -> void:
if label != null:
label.text = string