Files
pomchronicles/data/items/weapon.gd

36 lines
713 B
GDScript

class_name Weapon extends Equipment
enum Types{
FIST,
SWORD,
SPEAR,
STAFF,
DAGGER,
HAMMER,
WHIP,
}
@export var min_damage : int
@export var max_damage : int
@export var type : Types
func item_type_name() -> String:
return "Weapon (%s)" % weapon_type_name()
func can_equip_slot(slot : Slots) -> bool:
return slot == Slots.WEAPON
func primary_stat() -> String:
return "Deals %d-%d base damage." % [min_damage, max_damage]
func weapon_type_name() -> String:
match(type):
Types.FIST: return "Fist"
Types.SWORD: return "Sword"
Types.SPEAR: return "Spear"
Types.STAFF: return "Staff"
Types.DAGGER: return "Dagger"
Types.HAMMER: return "Hammer"
Types.WHIP: return "Whip"
return "Unknown"