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pomchronicles/ai/tasks/actions/go_to.gd

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1.5 KiB
GDScript

#*
#* go_to.gd
#*
@tool
extends BTAction
## Moves the agent to the specified position, favoring horizontal movement. [br]
## Returns [code]SUCCESS[/code] when close to the target position (see [member tolerance]);
## otherwise returns [code]RUNNING[/code].
## Blackboard variable that stores the target position (Vector2)
@export var target_position_var := &"pos"
var wait_time_remaining : float = 0
var goal_position : Vector2
var done : bool
func _generate_name() -> String:
return "Go to Position: %s" % [LimboUtility.decorate_var(target_position_var)]
func _enter() -> void:
done = false
goal_position = blackboard.get_var(target_position_var, Vector2.ZERO)
go_to(goal_position)
func _tick(delta: float) -> Status:
if done:
return SUCCESS
#If we were interrupted, wait a little bit and try again
if wait_time_remaining > 0:
wait_time_remaining -= delta
if wait_time_remaining <= 0:
go_to(goal_position)
return RUNNING
func go_to(pos : Vector2) -> void:
agent.navigation_finished.connect(_on_navigation_complete)
agent.navigation_failed.connect(_on_navigation_failed)
agent.approach(pos)
func _on_navigation_complete() -> void:
agent.navigation_finished.disconnect(_on_navigation_complete)
agent.navigation_failed.disconnect(_on_navigation_failed)
done = true
func _on_navigation_failed() -> void:
wait_time_remaining = randf_range(.5, 2)
agent.navigation_finished.disconnect(_on_navigation_complete)
agent.navigation_failed.disconnect(_on_navigation_failed)