153 lines
4.9 KiB
GDScript
153 lines
4.9 KiB
GDScript
@tool
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class_name DialogicIndexer
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extends RefCounted
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## Script that indexes events, subsystems, settings pages and more. [br]
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## Place a script of this type in every folder in "addons/Events". [br]
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## Overwrite the methods to return the contents of that folder.
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var this_folder: String = get_script().resource_path.get_base_dir()
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## Overwrite if this module contains any events. [br]
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## Return an array with all the paths to the event scripts.[br]
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## You can use the [property this_folder].path_join('my_event.gd')
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func _get_events() -> Array:
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if ResourceLoader.exists(this_folder.path_join('event.gd')):
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return [this_folder.path_join('event.gd')]
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return []
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## Overwrite if this module contains any subsystems.
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## Should return an array of dictionaries each with the following keys: [br]
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## "name" -> name for this subsystem[br]
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## "script" -> array of preview images[br]
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func _get_subsystems() -> Array[Dictionary]:
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return []
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func _get_editors() -> Array[String]:
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return []
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func _get_settings_pages() -> Array:
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return []
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func _get_character_editor_sections() -> Array:
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return []
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#region TEXT EFFECTS & MODIFIERS
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## Should return array of dictionaries with the following keys:[br]
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## "command" -> the text e.g. "speed"[br]
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## "node_path" or "subsystem" -> whichever contains your effect method[br]
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## "method" -> name of the effect method[br]
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func _get_text_effects() -> Array[Dictionary]:
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return []
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## Should return array of dictionaries with the same arguments as _get_text_effects()
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func _get_text_modifiers() -> Array[Dictionary]:
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return []
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#endregion
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## Return a list of resources, scripts, etc.
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## These can later be retrieved with DialogicResourceUtil.
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## Each dictionary should contain (at least "type" and "path").
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## E.g. {"type":"Animation", "path": "res://..."}
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func _get_special_resources() -> Dictionary:
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return {}
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## Return a list of dictionaries, each
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func _get_portrait_scene_presets() -> Array[Dictionary]:
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return []
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#region HELPERS
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################################################################################
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func list_dir(subdir:='') -> Array:
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return Array(DirAccess.get_files_at(this_folder.path_join(subdir))).map(func(file):return this_folder.path_join(subdir).path_join(file))
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func list_special_resources(subdir:='', extension:="") -> Dictionary:
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var dict := {}
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for i in list_dir(subdir):
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if extension.is_empty() or i.ends_with(extension):
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dict[DialogicUtil.pretty_name(i).to_lower()] = {"path":i}
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return dict
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func list_animations(subdir := "") -> Dictionary:
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var full_animation_list := {}
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for path in list_dir(subdir):
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if not path.ends_with(".gd") and not path.ends_with(".gdc"):
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continue
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var anim_object: DialogicAnimation = load(path).new()
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var versions := anim_object._get_named_variations()
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for version_name in versions:
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full_animation_list[version_name] = versions[version_name]
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full_animation_list[version_name]["path"] = path
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anim_object.queue_free()
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return full_animation_list
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#endregion
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#region STYLES & LAYOUTS
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################################################################################
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func _get_style_presets() -> Array[Dictionary]:
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return []
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## Should return an array of dictionaries with the following keys:[br]
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## "path" -> the path to the scene[br]
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## "name" -> name for this layout[br]
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## "description"-> description of this layout. list what features/events are supported[br]
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## "preview_image"-> array of preview images[br]
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func _get_layout_parts() -> Array[Dictionary]:
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return []
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## Helper that allows scanning sub directories that might be layout parts or styles
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func scan_for_layout_parts() -> Array[Dictionary]:
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var dir := DirAccess.open(this_folder)
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var style_list: Array[Dictionary] = []
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if !dir:
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return style_list
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dir.list_dir_begin()
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var dir_name := dir.get_next()
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while dir_name != "":
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if !dir.current_is_dir() or !dir.file_exists(dir_name.path_join('part_config.cfg')):
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dir_name = dir.get_next()
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continue
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var config := ConfigFile.new()
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config.load(this_folder.path_join(dir_name).path_join('part_config.cfg'))
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var default_image_path: String = this_folder.path_join(dir_name).path_join('preview.png')
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style_list.append(
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{
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'type': config.get_value('style', 'type', 'Unknown type'),
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'name': config.get_value('style', 'name', 'Unnamed Layout'),
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'path': this_folder.path_join(dir_name).path_join(config.get_value('style', 'scene', '')),
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'author': config.get_value('style', 'author', 'Anonymous'),
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'description': config.get_value('style', 'description', 'No description'),
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'preview_image': [config.get_value('style', 'image', default_image_path)],
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'style_path':config.get_value('style', 'style_path', ''),
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'icon':this_folder.path_join(dir_name).path_join(config.get_value('style', 'icon', '')),
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})
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if not style_list[-1].style_path.begins_with('res://'):
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style_list[-1].style_path = this_folder.path_join(dir_name).path_join(style_list[-1].style_path)
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dir_name = dir.get_next()
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return style_list
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#endregion
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