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pomchronicles/addons/dialogic/Core/Dialogic_Subsystem.gd

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GDScript

class_name DialogicSubsystem
extends Node
var dialogic: DialogicGameHandler = null
enum LoadFlags {FULL_LOAD, ONLY_DNODES}
# To be overriden by sub-classes
# Called once after every subsystem has been added to the tree
func post_install() -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be cleared (for example before loading a different state)
func clear_game_state(_clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
# This is called when a save is loaded
func load_game_state(_load_flag:=LoadFlags.FULL_LOAD) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be saved into the dialogic_game_handler.current_state_info
# This is called when a save is saved
func save_game_state() -> void:
pass
# To be overriden by sub-classes
func pause() -> void:
pass
# To be overriden by sub-classes
func resume() -> void:
pass