75 lines
1.6 KiB
GDScript
75 lines
1.6 KiB
GDScript
class_name Adventurer extends Node
|
|
|
|
|
|
enum Gender{
|
|
MASC,
|
|
FEMME,
|
|
NONBINARY
|
|
}
|
|
|
|
var given_name : String = "Test"
|
|
var surname : String = "Testing"
|
|
var gender : Gender = Gender.MASC
|
|
var life : int = 1
|
|
var max_life : int = 1
|
|
var energy : int = 1
|
|
var max_energy : int = 1
|
|
var level : int = 1
|
|
var exp : int = 0
|
|
var job : JobData
|
|
var stats : StatBlock
|
|
var gold : int = 0
|
|
var quest : Quest
|
|
var weapon : Weapon
|
|
var armor : Armor
|
|
var accessory : Accessory
|
|
var inventory : Dictionary[Vector2, Item] = {}
|
|
var inventory_size : Vector2i = Vector2i(6,1)
|
|
|
|
var quest_sprite : QuestSprite
|
|
|
|
func _init() -> void:
|
|
stats = StatBlock.new()
|
|
|
|
func generate() -> void:
|
|
if job == null:
|
|
return
|
|
stats.STR = randi_range(job.min_STR, job.max_STR)
|
|
stats.DEX = randi_range(job.min_DEX, job.max_DEX)
|
|
stats.INT = randi_range(job.min_INT, job.max_INT)
|
|
stats.CHA = randi_range(job.min_CHA, job.max_CHA)
|
|
stats.FAI = randi_range(job.min_FAI, job.max_FAI)
|
|
stats.LUK = randi_range(job.min_LUK, job.max_LUK)
|
|
|
|
max_life = stats.STR * 10 + stats.CHA * 10
|
|
max_energy = stats.INT * 10 + stats.FAI * 10
|
|
life = max_life
|
|
energy = max_energy
|
|
|
|
func assign_quest(quest : Quest) -> void:
|
|
self.quest = quest
|
|
quest.initiate(self)
|
|
|
|
func full_name() -> String:
|
|
return given_name + " " + surname
|
|
|
|
func gain_level() -> void:
|
|
level += 1
|
|
#TODO: Make stats improve based on job
|
|
Game.notice("%s has reached level %d!" % [full_name(), level])
|
|
|
|
func gain_exp(amount : int) -> void:
|
|
exp += amount
|
|
while exp >= get_tnl():
|
|
exp -= get_tnl()
|
|
gain_level()
|
|
|
|
func gain_gold(amount :int) -> void:
|
|
gold += amount
|
|
|
|
func get_tnl() -> int:
|
|
if job:
|
|
return job.get_tnl(level)
|
|
else:
|
|
return level * 10
|