Files
pomchronicles/top_menu.gd

44 lines
1.2 KiB
GDScript

class_name TopMenu extends Control
const member_panel_entry_template = preload("res://member_panel_entry.tscn")
const quest_panel_entry_template = preload("res://quest_panel_entry.tscn")
@onready var members_list = %MembersList
@onready var members = %Members
@onready var quest_list = %QuestList
@onready var quests = %Quests
func _ready() -> void:
Game.top_menu = self
func hide_submenus() -> void:
members.visible = false
quests.visible = false
func _on_members_button_pressed() -> void:
if !members.visible:
hide_submenus()
members.visible = !members.visible
for child in members_list.get_children():
child.enabled = members.visible
func _on_quests_button_pressed() -> void:
if !quests.visible:
hide_submenus()
quests.visible = !quests.visible
for child in quest_list.get_children():
child.enabled = quests.visible
func add_member(member : AdventurerData) -> void:
var entry = member_panel_entry_template.instantiate()
entry.setup(member)
members_list.add_child(entry)
func add_quest(quest : Quest) -> void:
var entry = quest_panel_entry_template.instantiate()
entry.setup(quest)
quest_list.add_child(entry)
func _on_quest_generate_button_pressed() -> void:
%GenerateQuestDialog.show()