Files
pomchronicles/scripts/test_scene.gd

28 lines
1.0 KiB
GDScript

extends Node2D
var test_adv = preload("res://templates/test_adventurer.tscn")
var test_item = preload("res://data/items/pitchfork.tres")
@onready var door_player : AudioStreamPlayer = $AudioStreamPlayer
func _ready() -> void:
#var adv : Adventurer = test_adv.instantiate() as Adventurer
#Guild.register_guild_member(adv)
var lst = Quest.list
var quest : Quest = Quest.list[1].duplicate(true)
quest.setup()
Guild.add_quest(quest)
Guild.assign_quest(Game.player.data, quest)
var itm = test_item.duplicate()
Game.player.data.pickup_item(itm)
Game.player.data.move_item(Vector2(0,0), Vector2(1,0))
#Game.end_shift()
#var tween = create_tween()
#tween.tween_interval(3)
#tween.tween_callback(Callable($DoorLight/AnimationPlayer.play).bind("open"))
#tween.tween_callback(play_door)
#tween.tween_interval(.25)
#tween.tween_property(Game.player, "visible", true, 0)
#tween.tween_interval(.5)
#tween.tween_callback(Dialogic.start.bind("res://dialogic/timelines/intro.dtl"))
func play_door() -> void:
door_player.play()