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pomchronicles/data/quests/sticky_situation.gd

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extends Quest
func setup() -> void:
name = "A Sticky Situation"
var event_weights = [1,1,1,1,1,1,1,1,2,2,2,2,3,3,3,4,4,5]
var num_events = 3 # event_weights.pick_random()
#The first event is guaranteed to be at the 50% mark.
var first : bool = true
var pranges : Array = []
var margin : float = 0.1
for i in range(num_events):
var evt : Quest.Event = Quest.Event.new()
evt.type = Quest.Event.Type.COMBAT
evt.enemies = ["goo"]
evt.time = 5
if first:
#Make invisible
evt.progress_point = .5
pranges.append([margin, evt.progress_point-margin])
pranges.append([evt.progress_point+margin, 1 - margin])
first = false
else:
evt.hidden = true
pranges.shuffle()
var range = pranges.pop_back()
evt.progress_point = randf_range(range[0], range[1])
if evt.progress_point - range[0] >= 2 * margin:
pranges.append([range[0], evt.progress_point - margin])
if range[1] - evt.progress_point >= 2 * margin:
pranges.append([evt.progress_point + margin, range[1]])
events.append(evt)
events.sort_custom(func(a,b): return a.progress_point < b.progress_point)
desc = "Nestors Woods is facing a slime invasion and the farmers are getting nervous, send an adventurer to help squash that sticky situation!"
location = Quest.Locations.NESTORS_WOODS
rewards = {"exp":10, "gold":5}
guild_rewards = {"glory":10, "gold":5}
covenant_cost = 5