Files
pomchronicles/scripts/guild_card_scene.gd

66 lines
1.9 KiB
GDScript

extends Control
@onready var first_edit : TextEdit = %FirstNameEdit
@onready var last_edit : TextEdit = %LastNameEdit
@onready var sign_button : Button = %SignButton
@onready var portrait_button : TextureButton = %PortraitButton
@onready var signature : TextureRect = %Signature
@onready var write_sound : AudioStreamPlayer = $AudioStreamPlayer
@onready var portrait_customizer = $PortraitCustomizer
@onready var portrait : AdventurerPortrait = %HeroPortrait
@onready var portrait_container = %PortraitContainer
var first_set : bool = false
var last_set : bool = false
var portrait_set : bool = false
func validate_signature() -> void:
sign_button.disabled = !(first_set and last_set and portrait_set)
func _on_portrait_customized() -> void:
Game.player_data.appearance = portrait_customizer.appearance
portrait.set_appearance(portrait_customizer.appearance)
portrait_container.visible = true
portrait_customizer.visible = false
portrait_set = true
validate_signature()
func _on_portrait_button_pressed() -> void:
#Open the Portrait Screen
portrait_customizer.visible = true
func _on_first_name_edit_text_changed() -> void:
if first_edit.text != "":
first_set = true
else:
last_set = true
validate_signature()
func _on_last_name_edit_text_changed() -> void:
if last_edit.text != "":
last_set = true
else:
last_set = false
validate_signature()
func update_signature_threshold(value : float) -> void:
signature.set_instance_shader_parameter("threshold", value)
func _on_sign_button_pressed() -> void:
sign_button.visible = false
var tween = create_tween()
Game.player_data.name = %FirstNameEdit.text
Game.player_data.surname = %LastNameEdit.text
write_sound.play()
tween.tween_method(update_signature_threshold, -0.1, 1.1, .5)
tween.tween_interval(1)
tween.tween_callback(Game.switch_dialogue.bind("game_start", "Start Schedule"))
#Sign the card.
#Dialogic.paused = false
#Dialogic.Jump.jump_to_label("")
pass # Replace with function body.