40 lines
1.2 KiB
GDScript
40 lines
1.2 KiB
GDScript
extends Control
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@onready var shift_cycle_template = preload("res://templates/shift_cycle.tscn")
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@onready var cycle_list : ReorderableVBox = %CycleList
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@onready var delete_bin : PanelContainer = %DeleteBin
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var delete_tween : Tween
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func _ready() -> void:
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delete_tween = delete_bin.create_tween()
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delete_tween.tween_property(delete_bin, "self_modulate", Color.WHITE, .3)
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delete_tween.tween_property(delete_bin, "self_modulate", Color.DIM_GRAY, .3)
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delete_tween.set_loops(-1)
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delete_tween.pause()
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delete_bin.self_modulate = Color.DIM_GRAY
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func _on_drag_stopped(cycle : ShiftCycle):
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cycle.drop()
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if(delete_bin.get_global_rect().has_point(get_global_mouse_position())
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and len(cycle_list.get_children()) > 1):
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delete_tween.pause()
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delete_bin.self_modulate = Color.DIM_GRAY
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cycle.queue_free()
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func _on_drag_started(cycle : ShiftCycle):
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cycle.lift()
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pass
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func _on_add_shift_button_pressed() -> void:
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var cycle = shift_cycle_template.instantiate()
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cycle_list.add_child(cycle)
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func _on_accept_button_pressed() -> void:
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var schedule = []
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for child : ShiftCycle in cycle_list:
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schedule.append([child.work_shift, child.open_shift])
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Guild.shift_schedule = schedule
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Game.switch_dialogue("game_start", "")
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pass # Replace with function body.
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