Files
pomchronicles/scripts/options.gd

30 lines
589 B
GDScript

extends Control
var superquitting: bool = false
func show_quit_confirm() -> void:
$ConfirmationDialog.popup_centered()
func _on_back_button_pressed() -> void:
queue_free()
func _on_quit_button_pressed() -> void:
superquitting = false
show_quit_confirm()
pass # Replace with function body.
func _on_superquit_button_pressed() -> void:
superquitting = true
show_quit_confirm()
pass # Replace with function body.
func _on_confirmation_dialog_confirmed() -> void:
Game.test_save()
queue_free()
if superquitting:
get_tree().quit()
else:
Game.switch_scenes("start_menu")