class_name AdventurerPortrait extends Control var cv_lists : Array func _ready() -> void: cv_lists = [] cv_lists.resize(ColorVariant.Types.size()) for i in range(len(cv_lists)): cv_lists[i] = [] for child in get_children(): if child is ColorVariant: cv_lists[child.type].append(child) func set_appearance(appearance) -> void: set_color(ColorVariant.Types.HAIR, appearance.hair_color) set_color(ColorVariant.Types.SKIN, appearance.skin_color) set_color(ColorVariant.Types.EYES, appearance.eye_color) static func random_color(type : ColorVariant.Types) -> String: var lst match(type): ColorVariant.Types.HAIR: lst = ColorVariant.hair_colors ColorVariant.Types.SKIN: lst = ColorVariant.skin_colors ColorVariant.Types.EYES: lst = ColorVariant.eye_colors var max = 0 for opt in lst.keys(): max += lst[opt].weight var pick = randi_range(1, max) for opt in lst.keys(): if lst[opt].weight == 0: #Zero weighted colors are special options. continue pick -= lst[opt].weight if pick < 0: return opt return "ERROR" func set_color(type : ColorVariant.Types, color : String) -> void: for cv : ColorVariant in cv_lists[type]: cv.set_color(color)