; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="pomchronicles" config/features=PackedStringArray("4.5", "Forward Plus") config/icon="res://icon.svg" [autoload] Guild="*res://guild.gd" Game="*res://game_manager.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/resizable=false window/stretch/mode="canvas_items" [dotnet] project/assembly_name="pomchronicles" [input] "switch modes"={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [rendering] textures/canvas_textures/default_texture_filter=0