extends Node const visitors = { "test": { "data":preload("res://test_adventurer.tscn"), "sprite":preload("res://test_adventurer_sprite.tscn") } } var members : Array[AdventurerData] = [] var quests : Dictionary[Quest,bool] = {} var hall : Guildhall = null var visitor_spawner : VisitorSpawner = null func register_guild_member(member : AdventurerData) -> void: members.append(member) func add_quest(quest : Quest) -> void: quests[quest] = false Game.quest_log.add_entry(quest) func assign_quest(member : AdventurerData, quest : Quest) -> void: member.assign_quest(quest) quests[quest] = true #Mark it as active Game.add_quest_progress_bar(quest) func spawn_visitor(pos : Vector2) -> void: var visitor : AdventurerData = visitors["test"].data.instantiate() var sprite : Adventurer = visitors["test"].sprite.instantiate() sprite.data = visitor hall.add_sprite(sprite) sprite.global_position = pos