extends StateNode @export var wait_duration : float = 1 var wait_remaining : float = 0 var next_state : String var next_state_args : Array = [] var actor func exit() -> void: actor.show_speech_bubble("") func _process(delta: float) -> void: if wait_remaining > 0: wait_remaining -= delta if wait_remaining <= 0: wait_remaining = 0 complete_state() func execute(subject, ...args : Array) -> void: wait_remaining = wait_duration actor = subject if len(args) > 0 and args[0] != "": subject.show_speech_bubble(args[0]) if len(args) > 1 and args[1] != "": next_state = args[1] else: next_state = "" if len(args) > 2 and args[2] != "": next_state_args = args[2] else: next_state_args = []