extends Quest func _init() -> void: name = "A Sticky Situation" var event_weights = [1,1,1,1,1,1,1,1,2,2,2,2,3,3,3,4,4,5] var num_events = event_weights.pick_random() for i in range(num_events): var evt : Quest.Event = Quest.Event.new() evt.type = Quest.Event.Type.COMBAT evt.enemies = ["goo"] evt.time = 5 events.append(evt) desc = "Nestor’s Woods is facing a slime invasion and the farmers are getting nervous, send an adventurer to help squash that sticky situation!" location = Quest.Locations.NESTORS_WOODS rewards = {"exp":10, "gold":5} guild_rewards = {"glory":10, "gold":5} covenant_cost = 5