extends Quest func _init() -> void: name = "[1] A Quest for Nestor's Woods that Ann Marie Promised Me" super._init() func setup() -> void: var event_weights = [1,1,1,1,1,1,1,1,2,2,2,2,3,3,3,4,4,5] var num_events = 3 # event_weights.pick_random() #The first event is guaranteed to be at the 50% mark. var first : bool = true var pranges : Array = [] var margin : float = 0.1 for i in range(num_events): var evt : Quest.Event = Quest.Event.new() evt.type = Quest.Event.Type.COMBAT evt.enemies = ["goo"] evt.time = 5 if first: #Make invisible evt.progress_point = .5 pranges.append([margin, evt.progress_point-margin]) pranges.append([evt.progress_point+margin, 1 - margin]) first = false else: evt.hidden = true pranges.shuffle() var range = pranges.pop_back() evt.progress_point = randf_range(range[0], range[1]) if evt.progress_point - range[0] >= 2 * margin: pranges.append([range[0], evt.progress_point - margin]) if range[1] - evt.progress_point >= 2 * margin: pranges.append([evt.progress_point + margin, range[1]]) events.append(evt) events.sort_custom(func(a,b): return a.progress_point < b.progress_point) desc = "One day Ann Marie will write me." location = Quest.Locations.NESTORS_WOODS rewards = {"exp":10, "gold":5} guild_rewards = {"glory":10, "gold":5} covenant_cost = 5