class_name StatBlock extends Resource @export var STR : int = 0 @export var DEX : int = 0 @export var INT : int = 0 @export var CHA : int = 0 @export var FAI : int = 0 @export var LUK : int = 0 @export var PATK : int = 0 @export var PDEF : int = 0 @export var MATK : int = 0 @export var MDEF : int = 0 func _init(start : int = 0) -> void: STR = start DEX = start INT = start CHA = start FAI = start LUK = start PATK = start PDEF = start MATK = start MDEF = start func _to_string() -> String: var string = "%s {" % [resource_scene_unique_id] string += str(STR) + ", " string += str(DEX) + ", " string += str(INT) + ", " string += str(CHA) + ", " string += str(FAI) + ", " string += str(LUK) + ", " string += str(PATK) + ", " string += str(PDEF) + ", " string += str(MATK) + ", " string += str(MDEF) + "}" return string static func copy(block : StatBlock) -> StatBlock: var b = StatBlock.new() b.STR = block.STR b.DEX = block.DEX b.INT = block.INT b.CHA = block.CHA b.FAI = block.FAI b.LUK = block.LUK b.PATK = block.PATK b.PDEF = block.PDEF b.MATK = block.MATK b.MDEF = block.MDEF return b