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tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -45)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite2D:self_modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_gy3gd"] resource_name = "idle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_5om5g"] resource_name = "running" length = 0.66667 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.13333334, 0.2, 0.26666668, 0.33333334, 0.4, 0.46666667, 0.53333336, 0.6, 0.6666667), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.2, 0.4, 0.53333336, 0.6666667), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0.88235295), Color(1, 1, 1, 0.78431374), Color(1, 1, 1, 1), Color(1, 1, 1, 0.78431374), Color(1, 1, 1, 1), Color(1, 1, 1, 0.88235587)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.2, 0.4, 0.53333336, 0.6666062), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(0.9, 0.9), Vector2(1, 1), Vector2(0.9, 0.9), Vector2(1, 1), Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite2D:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.20000002, 0.4, 0.53333336), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, -45), Vector2(0, -40), Vector2(0, -45), Vector2(0, -40), 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tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [18] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_pylgq"] _data = { &"RESET": SubResource("Animation_7jhts"), &"idle": SubResource("Animation_gy3gd"), &"running": SubResource("Animation_5om5g"), &"spear attack": SubResource("Animation_cr46e"), &"spear idle": SubResource("Animation_nqdtq") } [sub_resource type="Gradient" id="Gradient_nqdtq"] offsets = PackedFloat32Array(0) colors = PackedColorArray(0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_36qe6"] gradient = SubResource("Gradient_nqdtq") width = 1 [sub_resource type="Gradient" id="Gradient_yy18h"] offsets = PackedFloat32Array(1) colors = PackedColorArray(1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_3ywd1"] gradient = SubResource("Gradient_yy18h") width = 1 [node name="QuestorSprite" type="Control"] layout_mode = 3 anchors_preset = 0 offset_left = 89.0 offset_top = 274.0 offset_right = 89.0 offset_bottom = 274.0 script = ExtResource("1_0ev5i") life = null max_life = null energy = null max_energy = null exp = null [node name="GroundFX" type="Node2D" parent="."] position = Vector2(0, -30) [node name="LevelupCircle" type="Sprite2D" parent="."] visible = false position = Vector2(0, -30) texture = ExtResource("2_nqdtq") hframes = 4 vframes = 2 [node name="Sprite2D" type="Sprite2D" parent="."] modulate = Color(0, 0, 0, 0.39215687) position = Vector2(0, -45) texture = ExtResource("3_cr46e") [node name="Sprite" type="Sprite2D" parent="."] position = Vector2(0, -53) texture = ExtResource("2_w1b7t") hframes = 4 vframes = 5 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_pylgq") } autoplay = "running" [node name="BannerOffset" type="Node2D" parent="."] position = Vector2(0, -94) [node name="LifeBar" type="TextureProgressBar" parent="."] visible = false layout_mode = 0 offset_left = -37.0 offset_top = 16.0 offset_right = 38.0 offset_bottom = 26.0 nine_patch_stretch = true texture_under = SubResource("GradientTexture1D_36qe6") texture_progress = SubResource("GradientTexture1D_3ywd1") tint_over = Color(1, 0, 0, 1) tint_progress = Color(1, 0, 0, 1)