[gd_scene load_steps=4 format=3 uid="uid://dv4pmw8f0qr3i"] [sub_resource type="Environment" id="Environment_dkoub"] ambient_light_source = 1 reflected_light_source = 1 glow_enabled = true glow_intensity = 8.0 glow_strength = 2.0 glow_bloom = 1.0 [sub_resource type="Shader" id="Shader_dkoub"] code = "// NOTE: Shader automatically converted from Godot Engine 4.5.1.stable.mono's CanvasItemMaterial. shader_type canvas_item; render_mode blend_mix; uniform sampler2D main_texture; void vertex() { } void fragment() { vec4 col = texture(main_texture, UV); COLOR = col; }" [sub_resource type="ShaderMaterial" id="ShaderMaterial_000fu"] shader = SubResource("Shader_dkoub") [node name="Control" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_dkoub") [node name="PanelContainer" type="PanelContainer" parent="."] layout_mode = 0 offset_right = 800.0 offset_bottom = 427.0 [node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"] layout_mode = 2 [node name="PanelContainer" type="PanelContainer" parent="PanelContainer/VBoxContainer"] layout_mode = 2 [node name="Label" type="Label" parent="PanelContainer/VBoxContainer/PanelContainer"] layout_mode = 2 text = "Development Options" [node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"] custom_minimum_size = Vector2(800, 400) layout_mode = 2 theme_override_constants/margin_left = 5 theme_override_constants/margin_right = 5 theme_override_constants/margin_bottom = 5 [node name="Container" type="Control" parent="PanelContainer/VBoxContainer/MarginContainer"] layout_mode = 2 [node name="Button" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"] layout_mode = 0 offset_top = 152.0 offset_right = 97.0 offset_bottom = 183.0 text = "Sign-up List" [node name="Button2" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"] layout_mode = 0 offset_left = 189.0 offset_top = 152.0 offset_right = 340.0 offset_bottom = 183.0 text = "Roster Sheet" [node name="Button3" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"] layout_mode = 0 offset_left = 412.0 offset_top = 151.0 offset_right = 559.0 offset_bottom = 182.0 text = "Roster Book" [node name="Line2D" type="Line2D" parent="PanelContainer/VBoxContainer/MarginContainer/Container"] material = SubResource("ShaderMaterial_000fu") position = Vector2(101, 168) points = PackedVector2Array(0, 0, 84, 0) width = 3.0 begin_cap_mode = 2 antialiased = true