[gd_resource type="Shader" format=3 uid="uid://hr8vdp56p4yo"] [resource] code = "shader_type canvas_item; render_mode blend_mix; uniform sampler2D void_view; void fragment() { // Input:4 vec2 n_out4p0 = SCREEN_UV; vec4 n_out2p0; // Texture2D:2 n_out2p0 = texture(void_view, n_out4p0); // Output:0 COLOR.rgb = vec3(n_out2p0.xyz); } "