class_name SpeechBubble extends Sprite2D @onready var anim_player : AnimationPlayer = $AnimationPlayer func try_show_speech(type : String = ""): if type != "": if anim_player.has_animation(type): visible = true anim_player.play(type) else: printerr("Tried to show speech bubble %s but speech bubble does not have that type!" % type) visible = false else: visible = false