extends Sprite2D @onready var label : Label = $Label func _ready(): var move_tween = create_tween() move_tween.tween_property(self, "position:y", -40, 1.25) var fade_tween = create_tween() modulate.a = 0 fade_tween.tween_property(self, "modulate:a", 1, .15) fade_tween.tween_interval(0.85) fade_tween.tween_property(self, "modulate:a", 0, .25) fade_tween.tween_callback(queue_free) func set_label(string : String) -> void: if label != null: label.text = string