class_name QuestLogEntry extends Panel var quest : Quest = null @onready var icon : TextureRect = %Icon @onready var name_label : Label = %NameLabel @onready var status_label : Label = %StatusLabel func setup(quest : Quest) -> void: self.quest = quest name_label.text = quest.name status_label.text = "Available" if !quest.taken else "Unavailable" quest.status_changed.connect(_on_quest_status_changed) func update() -> void: status_label.text = "Available" if !quest.taken else "Unavailable" func _on_quest_status_changed(status : Quest.Status) -> void: match(status): Quest.Status.OPEN: status_label.text = "Available" Quest.Status.COMPLETED: queue_free() _: status_label.text = "Unavailable"