extends Window @onready var nameLabel : Label = %NameLabel @onready var difficultyLabel : Label = %DifficultyLabel @onready var locationLabel : Label = %LocationLabel @onready var advRewardList : GridContainer = %AdventurerRewardList @onready var guildRewardList : GridContainer = %GuildRewardList var quest : Quest func setup(qst : Quest) -> void: quest = qst quest.status_changed.connect(_on_quest_changed) update() #TODO: Show quest rewards func update() -> void: nameLabel.text = quest.name difficultyLabel.text = quest.difficulty_name() locationLabel.text = quest.get_location_name() #TODO: Show the current status of the quest func close() -> void: hide() queue_free() func _on_quest_changed(status : Quest.Status) -> void: if status == Quest.Status.CLOSED: close() else: update() func _on_remove_quest_confirm() -> void: Guild.remove_quest(quest) close() func _on_remove_quest_cancel() -> void: %ConfirmDialog.hide() func _on_remove_button_pressed() -> void: pass func _on_back_button_pressed() -> void: close()