extends Control @onready var first_edit : TextEdit = %FirstNameEdit @onready var last_edit : TextEdit = %LastNameEdit @onready var sign_button : Button = %SignButton @onready var portrait_button : TextureButton = %PortraitButton @onready var signature : TextureRect = %Signature @onready var write_sound : AudioStreamPlayer = $AudioStreamPlayer @onready var portrait_customizer = $PortraitCustomizer @onready var portrait : AdventurerPortrait = %HeroPortrait @onready var portrait_container = %PortraitContainer var first_set : bool = false var last_set : bool = false var portrait_set : bool = false func validate_signature() -> void: sign_button.disabled = !(first_set and last_set and portrait_set) func _on_portrait_customized() -> void: Game.player_data.appearance = portrait_customizer.appearance portrait.set_appearance(portrait_customizer.appearance) portrait_container.visible = true portrait_customizer.visible = false portrait_set = true validate_signature() func _on_portrait_button_pressed() -> void: #Open the Portrait Screen portrait_customizer.visible = true func _on_first_name_edit_text_changed() -> void: if first_edit.text != "": first_set = true else: last_set = true validate_signature() func _on_last_name_edit_text_changed() -> void: if last_edit.text != "": last_set = true else: last_set = false validate_signature() func update_signature_threshold(value : float) -> void: signature.set_instance_shader_parameter("threshold", value) func _on_sign_button_pressed() -> void: sign_button.visible = false var tween = create_tween() Game.player_data.name = %FirstNameEdit.text Game.player_data.surname = %LastNameEdit.text write_sound.play() tween.tween_method(update_signature_threshold, -0.1, 1.1, .5) tween.tween_interval(1) tween.tween_callback(Game.switch_dialogue.bind("game_start", "Start Schedule")) #Sign the card. #Dialogic.paused = false #Dialogic.Jump.jump_to_label("") pass # Replace with function body.