More work on implementing quests and tech trees
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://cf6nnjyp8kv78"]
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[gd_scene load_steps=9 format=3 uid="uid://cf6nnjyp8kv78"]
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[ext_resource type="Script" uid="uid://b2unuudq5qfl" path="res://scripts/guild_employee.gd" id="1_vwytd"]
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[ext_resource type="Texture2D" uid="uid://nrhxsevqn82" path="res://graphics/receptionist.png" id="2_dlmqr"]
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@@ -12,6 +12,10 @@ height = 54.0
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_xsrct"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_51mum"]
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radius = 29.0
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height = 108.0
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[node name="Receptionist" type="CharacterBody2D"]
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script = ExtResource("1_vwytd")
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@@ -38,3 +42,12 @@ position = Vector2(44, -93)
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[node name="BTPlayer" type="BTPlayer" parent="."]
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behavior_tree = ExtResource("7_qmbsn")
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blackboard_plan = SubResource("BlackboardPlan_xsrct")
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[node name="MouseArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="MouseArea"]
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position = Vector2(0, -50)
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shape = SubResource("CapsuleShape2D_51mum")
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debug_color = Color(0.19833331, 0.7, 0, 0.41960785)
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[connection signal="input_event" from="MouseArea" to="." method="_on_mouse_area_input_event"]
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