More work on implementing quests and tech trees
This commit is contained in:
94
templates/employee_develop_tree.tscn
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94
templates/employee_develop_tree.tscn
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@@ -0,0 +1,94 @@
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[gd_scene load_steps=4 format=3 uid="uid://dv4pmw8f0qr3i"]
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[sub_resource type="Environment" id="Environment_dkoub"]
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ambient_light_source = 1
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reflected_light_source = 1
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glow_enabled = true
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glow_intensity = 8.0
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glow_strength = 2.0
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glow_bloom = 1.0
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[sub_resource type="Shader" id="Shader_dkoub"]
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code = "// NOTE: Shader automatically converted from Godot Engine 4.5.1.stable.mono's CanvasItemMaterial.
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shader_type canvas_item;
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render_mode blend_mix;
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uniform sampler2D main_texture;
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void vertex() {
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}
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void fragment() {
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vec4 col = texture(main_texture, UV);
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COLOR = col;
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}"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_000fu"]
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shader = SubResource("Shader_dkoub")
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_dkoub")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 0
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offset_right = 800.0
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offset_bottom = 427.0
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
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layout_mode = 2
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[node name="PanelContainer" type="PanelContainer" parent="PanelContainer/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/PanelContainer"]
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layout_mode = 2
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text = "Development Options"
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
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custom_minimum_size = Vector2(800, 400)
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layout_mode = 2
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theme_override_constants/margin_left = 5
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theme_override_constants/margin_right = 5
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theme_override_constants/margin_bottom = 5
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[node name="Container" type="Control" parent="PanelContainer/VBoxContainer/MarginContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"]
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layout_mode = 0
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offset_top = 152.0
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offset_right = 97.0
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offset_bottom = 183.0
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text = "Sign-up List"
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[node name="Button2" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"]
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layout_mode = 0
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offset_left = 189.0
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offset_top = 152.0
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offset_right = 340.0
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offset_bottom = 183.0
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text = "Roster Sheet"
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[node name="Button3" type="Button" parent="PanelContainer/VBoxContainer/MarginContainer/Container"]
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layout_mode = 0
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offset_left = 412.0
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offset_top = 151.0
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offset_right = 559.0
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offset_bottom = 182.0
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text = "Roster Book"
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[node name="Line2D" type="Line2D" parent="PanelContainer/VBoxContainer/MarginContainer/Container"]
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material = SubResource("ShaderMaterial_000fu")
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position = Vector2(101, 168)
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points = PackedVector2Array(0, 0, 84, 0)
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width = 3.0
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begin_cap_mode = 2
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antialiased = true
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34
templates/employee_panel.tscn
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34
templates/employee_panel.tscn
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@@ -0,0 +1,34 @@
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[gd_scene load_steps=2 format=3 uid="uid://ejiv2wdgeeva"]
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[ext_resource type="Script" uid="uid://pwj0ai6mg7o2" path="res://scripts/employee_panel.gd" id="1_ls6g8"]
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[node name="Employee Panel" type="PanelContainer"]
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offset_right = 126.0
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offset_bottom = 70.0
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focus_mode = 1
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script = ExtResource("1_ls6g8")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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[node name="PanelContainer" type="PanelContainer" parent="VBoxContainer"]
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layout_mode = 2
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mouse_filter = 2
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[node name="Label" type="Label" parent="VBoxContainer/PanelContainer"]
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layout_mode = 2
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text = "Employee Name"
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 3
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theme_override_constants/margin_top = 4
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theme_override_constants/margin_right = 4
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theme_override_constants/margin_bottom = 0
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[node name="DevelopButton" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Develop"
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[connection signal="focus_exited" from="." to="." method="_on_focus_exited"]
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[connection signal="pressed" from="VBoxContainer/DevelopButton" to="." method="_on_develop_button_pressed"]
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@@ -257,3 +257,9 @@ offset_bottom = 22.0
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text = "Feral Pig"
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horizontal_alignment = 1
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metadata/_edit_lock_ = true
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[node name="Button" type="Button" parent="."]
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layout_mode = 0
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offset_right = 8.0
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offset_bottom = 8.0
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toggle_mode = true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://cf6nnjyp8kv78"]
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[gd_scene load_steps=9 format=3 uid="uid://cf6nnjyp8kv78"]
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[ext_resource type="Script" uid="uid://b2unuudq5qfl" path="res://scripts/guild_employee.gd" id="1_vwytd"]
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[ext_resource type="Texture2D" uid="uid://nrhxsevqn82" path="res://graphics/receptionist.png" id="2_dlmqr"]
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@@ -12,6 +12,10 @@ height = 54.0
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_xsrct"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_51mum"]
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radius = 29.0
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height = 108.0
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[node name="Receptionist" type="CharacterBody2D"]
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script = ExtResource("1_vwytd")
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@@ -38,3 +42,12 @@ position = Vector2(44, -93)
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[node name="BTPlayer" type="BTPlayer" parent="."]
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behavior_tree = ExtResource("7_qmbsn")
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blackboard_plan = SubResource("BlackboardPlan_xsrct")
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[node name="MouseArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="MouseArea"]
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position = Vector2(0, -50)
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shape = SubResource("CapsuleShape2D_51mum")
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debug_color = Color(0.19833331, 0.7, 0, 0.41960785)
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[connection signal="input_event" from="MouseArea" to="." method="_on_mouse_area_input_event"]
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