More work on implementing quests and tech trees

This commit is contained in:
2025-12-04 10:12:34 -05:00
parent 4ed4ab95f3
commit f5d479f7ff
16 changed files with 241 additions and 10 deletions

View File

@@ -50,7 +50,7 @@ func _physics_process(delta: float) -> void:
func _unhandled_input(event: InputEvent) -> void:
var evt : InputEventMouseButton = event as InputEventMouseButton
if evt and evt.pressed:
if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
approach(evt.global_position)
nav_agent.target_desired_distance = stop_range
interaction_target = null