More work on implementing quests and tech trees

This commit is contained in:
2025-12-04 10:12:34 -05:00
parent 4ed4ab95f3
commit f5d479f7ff
16 changed files with 241 additions and 10 deletions

17
scripts/employee_panel.gd Normal file
View File

@@ -0,0 +1,17 @@
extends PanelContainer
var employee : GuildEmployee
func setup(employee : GuildEmployee) -> void:
self.employee = employee
global_position = Vector2(get_viewport().get_mouse_position()) - size / 2
return
func display_develop_tree() -> void:
pass
func _on_develop_button_pressed() -> void:
display_develop_tree()
func _on_focus_exited() -> void:
queue_free()