More work on implementing quests and tech trees
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17
scripts/employee_panel.gd
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17
scripts/employee_panel.gd
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extends PanelContainer
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var employee : GuildEmployee
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func setup(employee : GuildEmployee) -> void:
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self.employee = employee
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global_position = Vector2(get_viewport().get_mouse_position()) - size / 2
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return
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func display_develop_tree() -> void:
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pass
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func _on_develop_button_pressed() -> void:
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display_develop_tree()
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func _on_focus_exited() -> void:
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queue_free()
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