More work on implementing quests and tech trees
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@@ -19,10 +19,6 @@ enum Locations{
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}
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class Event:
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var enemy_types: Dictionary[String, PackedScene] = {
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"feral pig": preload("res://templates/enemies/feral_pig.tscn"),
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"goo": preload("res://templates/enemies/goo.tscn")
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}
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enum Type{
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WAIT,
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COMBAT,
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@@ -73,7 +69,7 @@ class Event:
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combat_state = CombatState.FIGHTING
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var enemy_list = []
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for enemy_name in enemies:
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enemy_list.append(enemy_types[enemy_name].instantiate())
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enemy_list.append(Enemy.list[enemy_name].instantiate())
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quest.questview.set_questor_animation("idle")
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for enemy in enemy_list:
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enemy.flip_h()
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