More work on taking quests
This commit is contained in:
12
top_menu.gd
12
top_menu.gd
@@ -9,20 +9,28 @@ const quest_panel_entry_template = preload("res://quest_panel_entry.tscn")
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@onready var quests = %Quests
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func _ready() -> void:
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Game.top_menu = self
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func hide_submenus() -> void:
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members.visible = false
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quests.visible = false
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func _on_members_button_pressed() -> void:
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if !members.visible:
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hide_submenus()
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members.visible = !members.visible
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for child in members_list.get_children():
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child.enabled = members.visible
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func _on_quests_button_pressed() -> void:
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if !quests.visible:
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hide_submenus()
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quests.visible = !quests.visible
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for child in quest_list.get_children():
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child.enabled = quests.visible
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func add_member(data : AdventurerData) -> void:
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func add_member(member : AdventurerData) -> void:
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var entry = member_panel_entry_template.instantiate()
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entry.setup(data)
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entry.setup(member)
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members_list.add_child(entry)
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func add_quest(quest : Quest) -> void:
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