More work on taking quests
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@@ -1,4 +1,4 @@
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class_name Player extends CharacterBody2D
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class_name Player extends Person
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@onready var movement_speed : float = 400.0
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@onready var movement_target_position : Vector2 = global_position
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@@ -7,8 +7,12 @@ class_name Player extends CharacterBody2D
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var interaction_target = null
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@export var interaction_range : float = 75
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@export var stop_range : float = 25
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var data : AdventurerData
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func _ready() -> void:
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Game.player = self
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data = AdventurerData.new()
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data.name = "Player"
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setup.call_deferred()
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