Sound FX, major work on set schedule, and some new concepts for items and portraits
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@@ -5,7 +5,7 @@ func _ready() -> void:
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%ContinueButton.disabled = !FileAccess.file_exists("user://savefile.save")
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func _on_start_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/active_scene.tscn")
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get_tree().change_scene_to_file("res://scenes/game_start.tscn")
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func _on_continue_button_pressed() -> void:
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