Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

20
scripts/guild_facade.gd Normal file
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@@ -0,0 +1,20 @@
extends Area2D
var overlapping : bool
var shift_tween : Tween
func _on_body_entered(body: Node2D) -> void:
if overlapping:
return
if body == Game.player:
overlapping = true
shift_tween = create_tween()
shift_tween.tween_property(self, "modulate:a", .5, .25)
func _on_body_exited(body: Node2D) -> void:
if !overlapping:
return
if body == Game.player:
overlapping = false
shift_tween = create_tween()
shift_tween.tween_property(self, "modulate:a", 1.0, .25)