Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

View File

@@ -0,0 +1,49 @@
extends Control
@onready var firstEdit : TextEdit = %FirstNameEdit
@onready var lastEdit : TextEdit = %LastNameEdit
@onready var signButton : Button = %SignButton
@onready var portraitButton : TextureButton = %PortraitButton
@onready var signature : TextureRect = %Signature
@onready var write_sound : AudioStreamPlayer = $AudioStreamPlayer
var first_set : bool = false
var last_set : bool = false
var portrait_set : bool = false
func validate_signature() -> void:
signButton.disabled = !(first_set and last_set and portrait_set)
func _on_portrait_button_pressed() -> void:
#Open the Portrait Screesn
portrait_set = true
validate_signature()
func _on_first_name_edit_text_changed() -> void:
if firstEdit.text != "":
first_set = true
else:
last_set = true
validate_signature()
func _on_last_name_edit_text_changed() -> void:
if lastEdit.text != "":
last_set = true
else:
last_set = false
validate_signature()
func update_signature_threshold(value : float) -> void:
signature.set_instance_shader_parameter("threshold", value)
func _on_sign_button_pressed() -> void:
signButton.visible = false
var tween = create_tween()
write_sound.play()
tween.tween_method(update_signature_threshold, -0.1, 1.1, .5)
#Sign the card.
#Dialogic.paused = false
#Dialogic.Jump.jump_to_label("")
pass # Replace with function body.