Sound FX, major work on set schedule, and some new concepts for items and portraits
This commit is contained in:
6
scripts/game_start.gd
Normal file
6
scripts/game_start.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends Control
|
||||
|
||||
@onready var timeline : DialogicTimeline = preload("res://dialogic/timelines/game_start.dtl")
|
||||
|
||||
func _ready() -> void:
|
||||
Dialogic.start(timeline)
|
||||
Reference in New Issue
Block a user