Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

View File

@@ -1,4 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dytxmk3tg3jg7"]
[gd_scene load_steps=3 format=3 uid="uid://dytxmk3tg3jg7"]
[ext_resource type="Script" uid="uid://bowfi8npivsxo" path="res://scripts/hold_to_continue.gd" id="1_kg060"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hfigq"]
bg_color = Color(0.47, 0.34466666, 0, 0.38431373)
@@ -16,6 +18,15 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect4" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.007298478, 0, 0.13471341, 1)
[node name="ColorRect2" type="ColorRect" parent="."]
layout_mode = 0
offset_left = 426.99997
@@ -250,3 +261,32 @@ offset_top = 638.0
offset_right = 1367.0
offset_bottom = 766.0
color = Color(0.63, 0.63, 0.63, 1)
[node name="PressToContinue" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(250, 75)
layout_mode = 0
offset_left = 1551.0
offset_top = 518.0
offset_right = 1801.0
offset_bottom = 593.0
script = ExtResource("1_kg060")
advance_type = 1
scene = "game_start"
label = "Start Guildcard"
[node name="Button" type="TextureButton" parent="PressToContinue"]
layout_mode = 2
[node name="Label" type="Label" parent="PressToContinue"]
layout_mode = 2
text = "Hold Space to Continue ->"
horizontal_alignment = 1
[node name="ProgressBar" type="ProgressBar" parent="PressToContinue"]
layout_mode = 2
size_flags_vertical = 1
mouse_filter = 2
show_percentage = false
[connection signal="button_down" from="PressToContinue/Button" to="PressToContinue" method="_on_button_button_down"]
[connection signal="button_up" from="PressToContinue/Button" to="PressToContinue" method="_on_button_button_up"]