Sound FX, major work on set schedule, and some new concepts for items and portraits
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dytxmk3tg3jg7"]
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[gd_scene load_steps=3 format=3 uid="uid://dytxmk3tg3jg7"]
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[ext_resource type="Script" uid="uid://bowfi8npivsxo" path="res://scripts/hold_to_continue.gd" id="1_kg060"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hfigq"]
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bg_color = Color(0.47, 0.34466666, 0, 0.38431373)
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@@ -16,6 +18,15 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect4" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.007298478, 0, 0.13471341, 1)
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[node name="ColorRect2" type="ColorRect" parent="."]
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layout_mode = 0
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offset_left = 426.99997
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@@ -250,3 +261,32 @@ offset_top = 638.0
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offset_right = 1367.0
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offset_bottom = 766.0
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color = Color(0.63, 0.63, 0.63, 1)
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[node name="PressToContinue" type="MarginContainer" parent="."]
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custom_minimum_size = Vector2(250, 75)
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layout_mode = 0
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offset_left = 1551.0
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offset_top = 518.0
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offset_right = 1801.0
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offset_bottom = 593.0
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script = ExtResource("1_kg060")
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advance_type = 1
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scene = "game_start"
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label = "Start Guildcard"
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[node name="Button" type="TextureButton" parent="PressToContinue"]
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layout_mode = 2
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[node name="Label" type="Label" parent="PressToContinue"]
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layout_mode = 2
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text = "Hold Space to Continue ->"
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horizontal_alignment = 1
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[node name="ProgressBar" type="ProgressBar" parent="PressToContinue"]
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layout_mode = 2
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size_flags_vertical = 1
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mouse_filter = 2
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show_percentage = false
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[connection signal="button_down" from="PressToContinue/Button" to="PressToContinue" method="_on_button_button_down"]
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[connection signal="button_up" from="PressToContinue/Button" to="PressToContinue" method="_on_button_button_up"]
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