Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

View File

@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dyeu4kwwnxjn5"
path="res://.godot/imported/hat_fg.png-e2cae14f649780ea2aba38b34358b587.ctex"
path="res://.godot/imported/hat_fg.png-2dddd61ae84da22b32d123d3533338c5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://external/Test Portrait/Farmer_F/hat_fg.png"
dest_files=["res://.godot/imported/hat_fg.png-e2cae14f649780ea2aba38b34358b587.ctex"]
source_file="res://external/test portrait/farmer_f/hat_fg.png"
dest_files=["res://.godot/imported/hat_fg.png-2dddd61ae84da22b32d123d3533338c5.ctex"]
[params]