Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

View File

@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://vt17lekvchdg"
path="res://.godot/imported/hair_fg.png-9f5c6bb27fb0349d9ddfba99f87aa5c6.ctex"
path="res://.godot/imported/hair_fg.png-9dfae38fbf9812dad9b45d15a1cbd791.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://external/Test Portrait/Farmer_F/hair_fg.png"
dest_files=["res://.godot/imported/hair_fg.png-9f5c6bb27fb0349d9ddfba99f87aa5c6.ctex"]
source_file="res://external/test portrait/farmer_f/hair_fg.png"
dest_files=["res://.godot/imported/hair_fg.png-9dfae38fbf9812dad9b45d15a1cbd791.ctex"]
[params]