Sound FX, major work on set schedule, and some new concepts for items and portraits
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@@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://caow8dqiog7j4"
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path="res://.godot/imported/ear.png-a1b457892f7236464123f2229af36695.ctex"
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path="res://.godot/imported/ear.png-74df11e092bb05fcc54c7e7478ed4d95.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://external/Test Portrait/Farmer_F/ear.png"
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dest_files=["res://.godot/imported/ear.png-a1b457892f7236464123f2229af36695.ctex"]
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source_file="res://external/test portrait/farmer_f/ear.png"
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dest_files=["res://.godot/imported/ear.png-74df11e092bb05fcc54c7e7478ed4d95.ctex"]
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[params]
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